During the course, the student will enjoy the creative experience of developing multi-media web pages and will also learn to use specialised products such as Adobe Flash and Dreamweaver CS3, gradually building on the experience and ultimately designing and creating a high quality professional website of their own.
Using innovative, interactive, multi-media CBT techniques and supported by a personal course tutor, the course is self-paced with no time pressure for completion; the student simply studies at home or at work when time permits.
On successful completion of the course you will receive our own Webmaster Diploma with comprehensive feedback as well as the Nationally Recognised OCN Level 2 award. The training programme consists of 10 interactive lessons, provided on DVD ROM, each of which is divided into a number of related topics. The student is able to easily navigate between lessons and topics, and bookmarks can be inserted to facilitate the resumption of the programme from the previous exit point.
Each topic terminates with a quiz, consisting, typically, of questions with multiple-choice answers to ensure a thorough understanding of the course content, and a specific assignment to put the skills into practice. A template of the fictional SuperNova corporate Website is included as a guide on how to design your own Website.
The following topics are covered by this Unit: Getting Started; Health and Safety considerations; Course content Unit-by-Unit and training tips; Navigating through the training programme; Technical support help desk; and Qualifications explained.
This Unit provides you with a background to JavaScript and general programming techniques. By the end of the Unit, you will be able to write your own basic scripts that incorporate event handlers. The following topics are covered in this Unit: A background to JavaScript; An overview to JavaScript; Creating your first script; An introduction to event handlers; Using browsers and compatibility problems; Programming tips; and Assignment 1: Using event handlers.
During this Unit, you will become familiar with the construction of JavaScript components, such as variables, operators and statements. The Unit extends to looking at storing and using data for calculations and basic string manipulation, and provides the fundamentals of JavaScript which will be built upon throughout the remainder of the course. The following topics are covered in this Unit: Using variables, operators, strings (concatenating strings); statements; Using numerical data for basic calculations; Using Strings; An introduction to functions; Storing data using Arrays; and Assignment 2: Exercises based on theory discussed.
This Unit builds upon Unit 2, in which the student will focus on using logic and decision-making to make certain events happen; the student will be introduced to such techniques. The following topics are included: An introduction to decision making; Using looping statements; An overview of common mistakes and errors; and Assignment 3: Exercises using looping statements.
In this Unit you will combine all of the previously discussed issues to create and utilise objects. You will have already used a number of JavaScript objects; however, in this Unit we look at JavaScript's built-in objects. The following topics are covered by this Unit: An introduction to JavaScript objects; Creating & using JavaScript objects; JavaScript built-In objects, properties and methods (the string object, the array object, the math object and the date and time object); and Assignment 4: Building a calculator.
Now that you have looked at JavaScript as an object-based programming language, you can incorporate the theory learnt so far, to develop some truly JavaScript dependent web pages. We have seen that JavaScript is an object-based language, with its own built-in objects; however, the browser is also made up of objects. The following topics are covered: The document object model; Window and document objects; Form objects; Working with windows and frames; and Assignment 5: The Health insurance questionnaire.
To support the concept of using JavaScript to enhance websites and user interactivity, this Unit introduces you to cookies, which refer to the information a web server gives to your browser when first accessed and then shared on each return. The following topics are covered: A background to cookies; Creating and reading cookies; Using cookies for specific applications; and Assignment 6: Create an on-line store using cookies.
Early implementation of the HTML/XHTML specifications have been significantly extended to allow today's new breed of web designers to become more creative in their use of HTML. This Unit demonstrates how you can use standard HTML/XHTML tags to implement stunning special effects without the need for complicated scripting or programming. The following topics are covered by this Unit: Background to Cascading Style Sheets; How Cascading Style Sheets work; Implementing Style Sheets; and Assignment 7 ?Adding special effects to your pages.
In this Unit, we will be looking at the concept of DHTML, a technique to enable designers to create interactive web pages that can be dynamically changed in real time. The following topics are covered by this Unit: How DHTML works; Implementing DHTML; and Assignment 8: Creating drag and drop elements.
In this Unit, we will be looking at the technology used to incorporate external applications into our web pages, for example, textual data, sound and visual imagery. The Unit covers the following topics: Microsoft's ActiveX technology explained; Incorporating textual data into your web pages using notepad; Incorporating audio into your web pages; Incorporating animation into your web page; and Assignment 9: Building a data-aware application.
This final Unit will bring together all the information and techniques discussed throughout the course as well as offering tutorials on using Dreamweaver CS3; Paint Shop Pro; Uploading your website; and Search engine submission. Assignment 10: Design your own fully-functional website.
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